import {
  document,
	window,
	HTMLCanvasElement,
	requestAnimationFrame,
	cancelAnimationFrame,
core,
	Event,
  Event0
} from "dhtml-weixin"
import * as THREE from './three/Three';

import Stats from 'three/addons/libs/stats.module.js';
var requestId
Page({
  onShareAppMessage(){
    return getApp().onShare()
  },
  onShareTimeline(){
     return {title:"ThreeX 2.0"}
  },
	onUnload() {
		cancelAnimationFrame(requestId, this.canvas)
		this.worker && this.worker.terminate()
if(this.canvas) this.canvas = null
		setTimeout(() => {
			if (this.renderer instanceof THREE.WebGLRenderer) {
				this.renderer.dispose()
				this.renderer.forceContextLoss()
				this.renderer.context = null
				this.renderer.domElement = null
				this.renderer = null
			}
		}, 0)
	},
  webgl_touch(e){
		const web_e = (window.platform=="devtools"?Event:Event0).fix(e)
		this.canvas.dispatchEvent(web_e)
  },
  onLoad() {
		document.createElementAsync("canvas", "webgl2").then(canvas => {
      this.canvas = canvas
      this.body_load(canvas).then()
    })
  },
  async body_load(canvas3d) {

    let container, stats;

    let camera, scene, renderer;

    let parent_node;

    init();
    animate();

    function init() {

      container = document.getElementById( 'container' );

      camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 10000 );
      camera.position.z = 9000;

      scene = new THREE.Scene();

      const geometry = new THREE.BufferGeometry();
      const material = new THREE.LineBasicMaterial( { vertexColors: true } );

      const indices = [];
      const positions = [];
      const colors = [];

      let next_positions_index = 0;

      //

      const iteration_count = 4;
      const rangle = 60 * Math.PI / 180.0;

      function add_vertex( v ) {

        if ( next_positions_index == 0xffff ) console.error( 'Too many points.' );

        positions.push( v.x, v.y, v.z );
        colors.push( Math.random() * 0.5 + 0.5, Math.random() * 0.5 + 0.5, 1 );

        return next_positions_index ++;

      }

      // simple Koch curve

      function snowflake_iteration( p0, p4, depth ) {

        if ( -- depth < 0 ) {

          const i = next_positions_index - 1; // p0 already there
          add_vertex( p4 );
          indices.push( i, i + 1 );

          return;

        }

        const v = p4.clone().sub( p0 );
        const v_tier = v.clone().multiplyScalar( 1 / 3 );
        const p1 = p0.clone().add( v_tier );

        const angle = Math.atan2( v.y, v.x ) + rangle;
        const length = v_tier.length();
        const p2 = p1.clone();
        p2.x += Math.cos( angle ) * length;
        p2.y += Math.sin( angle ) * length;

        const p3 = p0.clone().add( v_tier ).add( v_tier );

        snowflake_iteration( p0, p1, depth );
        snowflake_iteration( p1, p2, depth );
        snowflake_iteration( p2, p3, depth );
        snowflake_iteration( p3, p4, depth );

      }

      function snowflake( points, loop, x_offset ) {

        for ( let iteration = 0; iteration != iteration_count; iteration ++ ) {

          add_vertex( points[ 0 ] );

          for ( let p_index = 0, p_count = points.length - 1; p_index != p_count; p_index ++ ) {

            snowflake_iteration( points[ p_index ], points[ p_index + 1 ], iteration );

          }

          if ( loop ) snowflake_iteration( points[ points.length - 1 ], points[ 0 ], iteration );

          // translate input curve for next iteration

          for ( let p_index = 0, p_count = points.length; p_index != p_count; p_index ++ ) {

            points[ p_index ].x += x_offset;

          }

        }

      }

      let y = 0;

      snowflake(
        [
          new THREE.Vector3( 0, y, 0 ),
          new THREE.Vector3( 500, y, 0 )
        ],
        false, 600
      );

      y += 600;
      snowflake(
        [
          new THREE.Vector3( 0, y, 0 ),
          new THREE.Vector3( 250, y + 400, 0 ),
          new THREE.Vector3( 500, y, 0 )
        ],
        true, 600
      );

      y += 600;
      snowflake(
        [
          new THREE.Vector3( 0, y, 0 ),
          new THREE.Vector3( 500, y, 0 ),
          new THREE.Vector3( 500, y + 500, 0 ),
          new THREE.Vector3( 0, y + 500, 0 )
        ],
        true, 600
      );

      y += 1000;
      snowflake(
        [
          new THREE.Vector3( 250, y, 0 ),
          new THREE.Vector3( 500, y, 0 ),
          new THREE.Vector3( 250, y, 0 ),
          new THREE.Vector3( 250, y + 250, 0 ),
          new THREE.Vector3( 250, y, 0 ),
          new THREE.Vector3( 0, y, 0 ),
          new THREE.Vector3( 250, y, 0 ),
          new THREE.Vector3( 250, y - 250, 0 ),
          new THREE.Vector3( 250, y, 0 )
        ],
        false, 600
      );

      //

      geometry.setIndex( indices );
      geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
      geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
      geometry.computeBoundingSphere();

      const lineSegments = new THREE.LineSegments( geometry, material );
      lineSegments.position.x -= 1200;
      lineSegments.position.y -= 1200;

      parent_node = new THREE.Object3D();
      parent_node.add( lineSegments );

      scene.add( parent_node );

      renderer = new THREE.WebGLRenderer();
      renderer.setPixelRatio( window.devicePixelRatio );
      renderer.setSize( window.innerWidth, window.innerHeight );

      container.appendChild( renderer.domElement );

      //

      stats = new Stats();
      container.appendChild( stats.dom );

      //

      window.addEventListener( 'resize', onWindowResize );

    }

    function onWindowResize() {

      camera.aspect = window.innerWidth / window.innerHeight;
      camera.updateProjectionMatrix();

      renderer.setSize( window.innerWidth, window.innerHeight );

    }

    //

    function animate() {

      requestId = requestAnimationFrame( animate );

      render();
      stats.update();

    }

    function render() {

      const time = Date.now() * 0.001;

      parent_node.rotation.z = time * 0.5;

      renderer.render( scene, camera );

    }
  }
})